A
1 file version, leave this alone

621 number of Elumens dome renders (www.Elumens.com)
622 Elumens texture dx and dy
623 |(pix)
624 Elumens dome orientation
625 |-(heading, pitch, roll deg)

  0 heading { This is the heading that the aircraft will be placed at if you click on the map.
  1 alt { This is the altitude that the aircraft will be placed at if you click on the map.
  2 speed { This is the true groundspeed that the aircraft will be placed at if you click on the map.

409 frame rate, time ratio	| freq  /sec              time ratio   vis ratio                                                
410 elapsed times			|elaps  time timer  time local  time  zulu  time                                     pause   0/1
411 speed, vertical speed	|Vtrue  ktas  Vind  kias Vtrue   mph  Vind   mph   VVI   fpm             Vtotl  ktas Vtotl   mph
412 Mach, G-load			| Mach ratio Gload norml Gload axial Gload  side                                                
413 AoA, side-slip, paths	|alpha   deg  beta   deg hpath   deg vpath   deg                                      slip   deg
414 atmosphere: sea level	|SLprs  inHG SLtmp  degC  wind speed  wind   dir                                                
415 atmosphere: ambient		|AMprs  inHG AMtmp  degC LEtmp  degC gravi  fts2  dens  part     Q   psf     A  ktas   wxr  locl
416 atmosphere: systems		|ALprs  inHG edens  part             vacum  inch vacum force  elec force vacum  gyro  elec  gyro
417 joystick   ail/elv/rud	| elev  yoke ailrn  yoke ruddr  yoke              vect  rqst sweep  rqst incid  rqst dihed  rqst
418 art stab   ail/elv/rud	| elev astab ailrn astab ruddr astab                                                            
419 flight con ail/elv/rud	| elev  surf ailrn  surf ruddr  surf nwhel steer                                                
420 wing sweep/thrust vect	|sweep 1,deg sweep 2,deg sweep 3,deg sweep h,deg  vect ratio sweep ratio incid ratio dihed ratio
421 trim/flap/slat/s-brakes	| trim  elev  trim ailrn  trim ruddr  trim rotor  flap handl  flap postn  slat ratio sbrak ratio
422 gear/brakes				| gear   0/1 wbrak  part lbrak  part rbrak  part                                                
423 angular moments			|    M  ftlb     L  ftlb     N  ftlb                                                            
424 angular accelerations	| Qdot  d/ss  Pdot  d/ss  Rdot  d/ss                                                            
425 angular velocities		|    Q   d/s     P   d/s     R   d/s                                                            
426 pitch, roll, headings	|pitch   deg  roll   deg hding  true hding   mag mavar   deg   bug   mag                        
427 lat, lon, altitude		|  lat   deg   lon   deg   alt ftmsl   alt ftagl               alt   ind   lat south   lon  west
428 loc, vel, dist travelled|    X     m     Y     m     Z     m    vX   m/s    vY   m/s    vZ   m/s  dist    ft  dist    nm
429 all planes: lat			|lat 1   deg lat 2   deg lat 3   deg lat 4   deg lat 5   deg lat 6   deg lat 7   deg lat 8   deg
430 all planes: lon			|lon 1   deg lon 2   deg lon 3   deg lon 4   deg lon 5   deg lon 6   deg lon 7   deg lon 8   deg
431 all planes: alt			|alt 1 ftmsl alt 2 ftmsl alt 3 ftmsl alt 4 ftmsl alt 5 ftmsl alt 6 ftmsl alt 7 ftmsl alt 8 ftmsl
432 throttle setting		|thro1  part thro2  part thro3  part thro4  part thro5  part thro6  part thro7  part thro8  part
433 engine setting			|mode1   set mode2   set mode3   set mode4   set mode5   set mode6   set mode7   set mode8   set
434 prop setting			|prop1   set prop2   set prop3   set prop4   set prop5   set prop6   set prop7   set prop8   set
435 mixture setting			|mixt1 ratio mixt2 ratio mixt3 ratio mixt4 ratio mixt5 ratio mixt6 ratio mixt7 ratio mixt8 ratio
436 carb heat setting		|heat1 ratio heat2 ratio heat3 ratio heat4 ratio heat5 ratio heat6 ratio heat7 ratio heat8 ratio
437 cowl flap setting		|cowl1   set cowl2   set cowl3   set cowl4   set cowl5   set cowl6   set cowl7   set cowl8   set
438 ignition setting		|igni1   set igni2   set igni3   set igni4   set igni5   set igni6   set igni7   set igni8   set
458 starter timeout			|star1   sec star2   sec star3   sec star4   sec star5   sec star6   sec star7   sec star8   sec
439 engine power			|power  1,hp power  2,hp power  3,hp power  4,hp power  5,hp power  6,hp power  7,hp power  8,hp
440 engine thrust			|thrst  1,lb thrst  2,lb thrst  3,lb thrst  4,lb thrst  5,lb thrst  6,lb thrst  7,lb thrst  8,lb
441 engine torque			|trq 1  ftlb trq 2  ftlb trq 3  ftlb trq 4  ftlb trq 5  ftlb trq 6  ftlb trq 7  ftlb trq 8  ftlb
442 prop RPM				|rpm 1  prop rpm 2  prop rpm 3  prop rpm 4  prop rpm 5  prop rpm 6  prop rpm 7  prop rpm 8  prop
443 prop pitch				|ptch1   deg ptch2   deg ptch3   deg ptch4   deg ptch5   deg ptch6   deg ptch7   deg ptch8   deg
444 propwash/jetwash		|pwash    kt pwash    kt pwash    kt pwash    kt pwash    kt pwash    kt pwash    kt pwash    kt
446 N1						|N1  1  pcnt N1  2  pcnt N1  3  pcnt N1  4  pcnt N1  5  pcnt N1  6  pcnt N1  7  pcnt N1  8  pcnt
  9 N2						|N2  1  pcnt N2  2  pcnt N2  3  pcnt N2  4  pcnt N2  5  pcnt N2  6  pcnt N2  7  pcnt N2  8  pcnt
445 MP						|MP  1  inhg MP  2  inhg MP  3  inhg MP  4  inhg MP  5  inhg MP  6  inhg MP  7  inhg MP  8  inhg
447 EPR						|EPR 1  part EPR 2  part EPR 3  part EPR 4  part EPR 5  part EPR 6  part EPR 7  part EPR 8  part
448 FF						|FF  1  lb/h FF  2  lb/h FF  3  lb/h FF  4  lb/h FF  5  lb/h FF  6  lb/h FF  7  lb/h FF  8  lb/h
450 ITT						|ITT 1   deg ITT 2   deg ITT 3   deg ITT 4   deg ITT 5   deg ITT 6   deg ITT 7   deg ITT 8   deg
449 EGT						|EGT 1   deg EGT 2   deg EGT 3   deg EGT 4   deg EGT 5   deg EGT 6   deg EGT 7   deg EGT 8   deg
457 CHT						|CHT 1   deg CHT 2   deg CHT 3   deg CHT 4   deg CHT 5   deg CHT 6   deg CHT 7   deg CHT 8   deg
451 oil pressure			|OILP1   psi OILP2   psi OILP3   psi OILP4   psi OILP5   psi OILP6   psi OILP7   psi OILP8   psi
452 oil temp				|OILT1   deg OILT2   deg OILT3   deg OILT4   deg OILT5   deg OILT6   deg OILT7   deg OILT8   deg
 16 fuel pressure			|FUEP1   psi FUEP2   psi FUEP3   psi FUEP4   psi FUEP5   psi FUEP6   psi FUEP7   psi FUEP8   psi
519 generator amperage		|genam   amp genam   amp genam   amp genam   amp genam   amp genam   amp genam   amp genam   amp
453 battery amperage		|batam   amp batam   amp batam   amp batam   amp batam   amp batam   amp batam   amp batam   amp
454 battery voltage			|volt1  volt volt2  volt volt3  volt volt4  volt volt5  volt volt6  volt volt7  volt volt8  volt
 46 igniter					|igni1   0/1 igni2   0/1 igni3   0/1 igni4   0/1 igni5   0/1 igni6   0/1 igni7   0/1 igni8   0/1
455 fuel pump				|pump1   0/1 pump2   0/1 pump3   0/1 pump4   0/1 pump5   0/1 pump6   0/1 pump7   0/1 pump8   0/1
370 idle speed				|idle1   0/1 idle2   0/1 idle3   0/1 idle4   0/1 idle5   0/1 idle6   0/1 idle7   0/1 idle8   0/1
 10 FADEC					|fadec   0/1 fadec   0/1 fadec   0/1 fadec   0/1 fadec   0/1 fadec   0/1 fadec   0/1 fadec   0/1
456 generator				|genr1   0/1 genr2   0/1 genr3   0/1 genr4   0/1 genr5   0/1 genr6   0/1 genr7   0/1 genr8   0/1
 45 inverter				|invr1   0/1 invr2   0/1 invr3   0/1 invr4   0/1 invr5   0/1 invr6   0/1 invr7   0/1 invr8   0/1
459 aero forces				| lift    lb  drag    lb  side    lb                                                            
460 engine forces			|norml    lb axial    lb  side    lb                                                            
461 landing gear vert force	| gear    lb  gear    lb  gear    lb  gear    lb  gear    lb  gear    lb                        
462 landing gear vert def	| gear    ft  gear    ft  gear    ft  gear    ft  gear    ft  gear    ft                        
463 lift over drag & coeffs	|  L/D ratio                cl total    cd total                                                
464 prop efficiency			|Peff1 ratio Peff2 ratio Peff3 ratio Peff4 ratio Peff5 ratio Peff6 ratio Peff7 ratio Peff8 ratio
465 defs: ailerons 1		|Lailn 1,deg Railn 1,deg Lailn 1,deg Railn 1,deg Lailn 1,deg Railn 1,deg LAiln 1,deg Railn 1,deg
262 defs: ailerons 2		|Lailn 2,deg Railn 2,deg Lailn 2,deg Railn 2,deg Lailn 2,deg Railn 2,deg LAiln 2,deg Railn 2,deg
466 defs: roll spoilers 1	|Lsplr 1,deg Rsplr 1,deg Lsplr 1,deg Rsplr 1,deg Lsplr 1,deg Rsplr 1,deg Lsplr 1,deg Rsplr 1,deg
 40 defs: roll spoilers 2	|Lsplr 2,deg Rsplr 2,deg Lsplr 2,deg Rsplr 2,deg Lsplr 2,deg Rsplr 2,deg Lsplr 2,deg Rsplr 2,deg
467 defs: elevators			|elev1   deg elev1   deg elev2   deg elev2   deg                                                
468 defs: rudders			|rudr1   deg rudr1   deg rudr2   deg rudr2   deg                                                
469 defs: yaw-brakes		|Lyawb   deg Ryawb   deg Lyawb   deg Ryawb   deg Lyawb   deg Ryawb   deg Lyawb   deg Ryawb   deg
470 TOTAL vert thrust vects	|vert1 tvect vert2 tvect vert3 tvect vert4 tvect vert5 tvect vert6 tvect vert7 tvect vert8 tvect
471 TOTAL lat  thrust vects	|latr1 tvect latr2 tvect latr3 tvect latr4 tvect latr5 tvect latr6 tvect latr7 tvect latr8 tvect
472 pitch cyclic disc tilts	|pitch cycli pitch cycli pitch cycli pitch cycli pitch cycli pitch cycli pitch cycli pitch cycli
473 roll cyclic disc tilts	| roll cycli  roll cycli  roll cycli  roll cycli  roll cycli  roll cycli  roll cycli  roll cycli
474 pitch cyclic flapping	|pitch  flap pitch  flap pitch  flap pitch  flap pitch  flap pitch  flap pitch  flap pitch  flap
475 roll cyclic flapping	| roll  flap  roll  flap  roll  flap  roll  flap  roll  flap  roll  flap  roll  flap  roll  flap
476 payload weights			|payld    lb  fuel totlb  fuel  1 lb  fuel  2 lb  fuel  3 lb jetti    lb                        
477 total weights and CG	|empty    lb curnt    lb maxim    lb                cg ftref                                    
478 grnd effect lift, wings	|wing1 L cl* wing1 R cl* wing2 L cl* wing2 R cl* wing3 L cl* wing3 R cl* wing4 L cl* wing4 R cl*
479 grnd effect drag, wings	|wing1 Lcdi* wing1 Rcdi* wing2 Lcdi* wing2 Rcdi* wing3 Lcdi* wing3 Rcdi* wing4 Lcdi* wing4 Rcdi*
 37 grnd effect wash, wings	|wing1 wash* wing1 wash* wing2 wash* wing2 wash* wing3 wash* wing3 wash* wing4 wash* wing4 wash*
480 grnd effect lift, stabs	|hstab L cl* hstab R cl* vstb1   cl* vstb2   cl*                                                
481 grnd effect drag, stabs	|hstab Lcdi* hstab Rcdi* vstb1  cdi* vstb2  cdi*                                                
 38 grnd effect wash, stabs	|hstab wash* hstab wash* vstb1 wash* vstb2 wash*                                                
482 grnd effect lift, props	|prop1   cl* prop2   cl* prop3   cl* prop4   cl* prop5   cl* prop6   cl* prop7   cl* prop8   cl*
483 grnd effect drag, props	|prop1  cdi* prop2  cdi* prop3  cdi* prop4  cdi* prop5  cdi* prop6  cdi* prop7  cdi* prop8  cdi*
484 wing lift				|wing1  lift wing1  lift wing2  lift wing2  lift wing3  lift wing3  lift wing4  lift wing4  lift
485 wing drag				|wing1  drag wing1  drag wing2  drag wing2  drag wing3  drag wing3  drag wing4  drag wing4  drag
486 stab lift				|hstab  lift hstab  lift vstb1  lift vstb2  lift                                                
487 stab drag				|hstab  drag hstab  drag vstb1  drag vstb2  drag                                                
488 COM 1/2 frequency		|COM 1  freq COM 1  stby COM 2  freq COM 2  stby                                                
489 NAV 1/2 frequency		|NAV 1  freq NAV 1  stby NAV 2  freq NAV 2  stby NAV 1  type NAV 2  type nav 1 s-crs nav 2 s-crs
490 NAV 1/2 OBS				|NAV 1   OBS NAV 1  flag NAV 2   OBS NAV 2  flag                                                
491 NAV 1/2 deflections		|VOR 1  hdef VOR 1  vdef VOR 1   brg VOR 1  dist VOR 2  hdef VOR 2  vdef VOR 2   brg VOR 2  dist
492 ADF 1/2 status			|ADF 1  freq ADF 1  card ADF 1 r-brg             ADF 2  freq ADF 2  card ADF 2 r-brg            
493 DME status				|  DME selec   DME  dist   DME speed   DME  time   DME found   DME nav01   DME  freq   DME found
494 GPS status				|  GPS  mode   GPS index  dist    nm   OBS   mag   crs   mag  hdef  dots  flag to/fr   rel  brng
495 XPNDR status			|trans  mode trans  sett trans    ID trans inter                                                
498 MARKER status			|   OM morse    MM morse    IM morse audio activ                                                
496 autopilot status		| mode speed  mode hding  mode   alt  mode  hnav  mode  vnav  mode backc                        
201 autopilot status		|  set speed   set hding   set   vvi  dial   alt   set   alt   FMS   alt   set pitch            
 47 switches 1:electrical	| batt   0/1  avio   0/1   nav  lite beacn  lite strob  lite  land  lite  taxi  lite audio   sel
 48 switches 2:EFIS			| ECAM  mode  EFIS sel 1  EFIS sel 2   HSI sel 1   HSI sel 2   HSI   arc   RMI   sel   map range
 49 switches 3:AP/f-dir/HUD	|   ap   src  fdir  mode  fdir  ptch  fdir  roll               HUD power   HUD brite            
497 switches 4:anti-ice		|  ice   all   ice inlet   ice  prop   ice windo   ice pitot   ice pitot   ice   AOA   ice  surf
499 switches 5:anti-ice/fuel|  ice  boot   ice inert   ice ignit              fuel  tank  fuel  dump                        
500 switches 6:clutch/astab	|prero engag prero level clutc engag clutc ratio               yaw  damp   art  stab  auto brake
501 switches 7:misc			|  tot energ radal  feet  prop  sync fethr  mode puffr power water scoop arrst  hook chute deply
502 pressurization status	|  alt   set   vvi   set   alt   act   vvi   act  test  time bleed   air  dump   all  dump toalt
503 weapon status			| hdng totrg  ptch totrg     R d/sec     Q d/sec  rudd ratio  elev ratio     V   kts   dis    ft
504 camera location			|camra     X camra     Y camra     Z camra pitch camra  hdng camra  roll   lat   deg   lon   deg
505 warnings				|annun  test accpt  work cautn  work  gear  work stall  warn lorot  warn                        
506 annunciators: general	|mastr  caut mastr accpt  auto disco   low vacum   low  volt  fuel quant   hyd press osped  test
507 annunciators: engine	| fuel press   oil press   oil  temp inver  warn gener  warn  chip detec engin  fire  auto ignit
508 Vspeeds					|  Vso  ktas    Vs  ktas   Vfe  ktas   Vle  ktas   Vno  ktas   Vne  ktas   Mmo  Mach            
509 hardware options		|pedal nobrk pedal wibrk  yoke   PFC pedal   PFC throt   PFC cecon   PFC switc   PFC btogg   PFC
522 engine RPM				|rpm 1 engin rpm 2 engin rpm 3 engin rpm 4 engin rpm 5 engin rpm 6 engin rpm 7 engin rpm 8 engin
524 failures				| fail grp 1  fail grp 2  fail grp 3  fail grp 4  fail grp 5  fail grp 6  fail grp 7  fail grp 8
579 ice states				|pitot   ice pitot   ice   AOA   ice  prop   ice inlet   ice windo   ice frame   ice            
  7 ground location			| cntr     X  cntr     Y  cntr     Z slope     X slope     Z                                    
 14 Avidyne PFD				|avidn s-lft avidn s-rgt avidn s-alt avidn src-1 avidn src-2 avidn src-3 avidn   hsi avidn range
 19 APU						|  APU eqipd               APU swtch   APU runng   APU    N1                                    
 36 rendering stats			|rwayY     # fastY     # mediY     # slowY     # fullY     #             patch     # objct     #

594 Set Up Input Sprockets
595 You are about to see the Apple standard Input Sprockets Interface.
596 Assign each button on the screen to a sequential axis or button, starting with #1.
597 HOLD DOWN THE OPTION KEY TO GET ACCESS TO ALL THE AXIS AND BUTTONS!
589 Calibrate Joystick Hardware
590 After you close this alert box, wiggle each AXIS around a bit.
591 By watching what axis move when you do this, assign each axis to the right function in X-Plane.
592 After assigning each axis, wiggle it through it's FULL range of motion to calibrate it.
593 Then press each button you have and select what that button does on the right.
  3 none-pitch-roll-yaw-throttle-collective-left toe brake-right toe brake-prop-mixture-carb heat-flaps-thrust vector-wing sweep-speedbrakes-displacement-elev trim-ailn trim-rudd trim-throttle 1-throttle 2-throttle 3-throttle 4-prop 1-prop 2-prop 3-prop 4-mixture 1-mixture 2-mixture 3-mixture 4-view left/right-view up/down-pitch 2-roll 2-yaw 2
  6 |-reverse
572 { See which joystick movement causes this axis to move... then assign to whatever function you like in the sim!

350 Credits
351 Find Airport
352 Sound
353 Data Input & Output
354 Joystick & Equipment
355 Rendering Options
356 Movie Options
357 Date & Time
358 Weather
359 Weight & Balance & Fuel
360 System Failures
361 Operations & Warnings
362 Quick-Flight Setup
363 Other Aircraft & Situations
364 Local Region
365 Flight Data Recorder
366 Planet
367 Graphics Output
368 Pilot Logbook
371 Instructions
369 Flight Plan
630 Environmental Properties

266 IP address of other player (ENTER key to chat)
267 IP address of extra: visual / cockpit / Avidyne / Garmin #1 (this is master machine)
268 IP address of extra: visual / cockpit / Avidyne / Garmin #2 (this is master machine)
269 IP address of extra: visual / cockpit / Avidyne / Garmin #3 (this is master machine)
270 IP address of extra: visual / cockpit / Avidyne / Garmin #4 (this is master machine)
271 IP address of extra: visual / cockpit / Avidyne / Garmin #5 (this is master machine)
 27 IP address of extra: visual / cockpit / Avidyne / Garmin #6 (this is master machine)
 30 IP address of extra: visual / cockpit / Avidyne / Garmin #7 (this is master machine)
 72 IP address of extra: visual / cockpit / Avidyne / Garmin #8 (this is master machine)
 76 IP address of extra: visual / cockpit / Avidyne / Garmin #9 (this is master machine)


272 IP address of master machine (this is extra visual)
273 IP address of master machine (this is extra cockpit)
274 IP address of master machine (this is extra anything)
275 IP address of master machine (this is instructor console)
276 IP address of instructor console (this is master machine)
278 IP address of data reciever (from data output screen)
 15 IP address of data sender (data will come TO X-Plane from this IP)

377 net data outputting!
378 disk outfile saving!
379 tire blown!
380 structure over-G!
381 structure over-speed!
382 flap over-speed!
383 gear over-speed!
384 carb ice suspected!

 89 |min
 90 |min
 91 |kts
 92 |ft
 93 always working-mean time until failure-exact time until failure-fail at exact speed-fail at exact altitude-fail if CTRL f or JOY-inoperative
 95 real-time offset|(hours) { Depending on your location, time-zone, whether or not you have daylight savings time, etc, you may put in an hour or two offset here.


 96 |Periodically DOWNLOAD Real-Weather file 'METAR.RWX' from the Internet { This option will download a real weather file called 'METAR.RWX' from the net that contains actual current weather at thousands of airports across the world. This weather is recorded every hour, and can be used (with the option below) to set the weather in X-Plane to match the real world!
 99 |Periodically SCAN Real-Weather file 'METAR.RWX' to set weather in X-Plane { Set this option, and X-Plane will use the 'METAR.RWX' file downloaded from the net (using the option above) to set the weather for you wherever you fly to the actual current conditions at that location!
 
 97 download and scan Real-Weather every|minutes. { If you are using Real-Weather, X-Plane will scan the file this often to keep the weather accurate for your region. More scans will pause the sim more often while it reads that big file!
 98 allow max visibility of|sm. { If you are using Real-Weather, X-Plane will limit how much visibility the Real-Weather can set in the sim to keep the Real-Weather from going to too high a vis for your CPU.




101 clear-hi cirrus-lo cirrus-lo stratus-cu scattered-cu broken-cu overcast
102 cloud tops|(MSL) { The cloud tops (MSL) are how far the tops of the clouds are above Mean Sea Level.
103 cloud bases|(MSL) { The cloud bases (MSL) are how far the bases of the clouds are above Mean Sea Level.
104 |(AGL) { The cloud bases (AGL) are how far the bases of the clouds are Above Ground Level.
105 temp at sea level| { The temperature affects the engine power output and the lift, drag, and pitching forces of all of the airfoils (including the prop). Warmer temperatures will result in thinner air and lower engine power output and airfoil forces.
106 temp at sea level| { The temperature affects the engine power output and the lift, drag, and pitching forces of all of the airfoils (including the prop). Warmer temperatures will result in thinner air and lower engine power output and airfoil forces.
107 baro pres at sea level| { This is the barometric pressure that would exist at sea level at your current location. Lower barometric pressure will result in thinner air and lower engine power output and airfoil forces.
108 baro pres at sea level| { This is the barometric pressure that would exist at sea level at your current location. Lower barometric pressure will result in thinner air and lower engine power output and airfoil forces.
109 |-deg F { Use these units for ATIS, cockpit display, entering weather, etc.
110 |-deg C { Use these units for ATIS, cockpit display, entering weather, etc.
111 |-inch HG { Use these units for ATIS, cockpit display, entering weather, etc.
112 |-millibars { Use these units for ATIS, cockpit display, entering weather, etc.


217  sm: cat-II IFR
218  sm: cat-I IFR
219  sm: non-precision IFR
220  sm: marginal VFR
221  sm: marginal VFR
222  sm: VFR
223  sm: VFR
224  sm: CAVOK


225 severe
226 heavy
227 moderate
228 light
229 none
230 very high
231 high
232 moderate
233 slight
234 none
235 rapidly improving
236 gradually improving
237 stagnant
238 gradually deteriorating
239 rapidly deteriorating
240 visibility
241 precip
242 thunderstorms
243 wind and turbulence
244 microburst probability
245 rate of change
582 Cancel
246 Go To This Airport
247 Author:
248 Description:
249 Open Aircraft
250 Move the mouse around the window to select a location to place your plane.
251 The arrow keys rotate the planet, +/- keys zoom.
252 Just zap the window to AVOID placing the aircraft.
253 Current selection latitude:
254 Current selection longitude:
 64 Internet via UDP
 65 Disk file 'data.out'
 66 Graphical Display in 'Data-See' Tab
 67 Cockpit During Flight

533 { This data will go to the internet. If you have an ethernet cable hooking this machine to another machine or a network then it will go there. See the INET-2 tab in this window to set the IP address for this data to go to.
534 { This data will go to a file called 'data.out' in simple text format. This data can be used for graphing, spreadsheets, manual interpretation, or other light reading.
535 { This data will go to the graphics display for visual reference. Check it out at 'Graphic Flight Record' in the 'Output' menu. This is useful for looking at trends over some period of time.
536 { This data will go to the cockpit display in numerical form so you can look at the exact numbers in flight. This is handy for rapid in-flight testing.

 52 detail:|rotors { This gives more detail than the totals available in this window. Cockpit only... Too much info for other output methods.
113 detail:|propellers { This gives more detail than the totals available in this window. Cockpit only... Too much info for other output methods.
114 detail:|wings { This gives more detail than the totals available in this window. Cockpit only... Too much info for other output methods.
115 detail:|stabs { This gives more detail than the totals available in this window. Cockpit only... Too much info for other output methods.

256 Connect to the internet however you normally connect to surf, check email, etc. Run your web browser to test your connection if you like.
257 Enter the TCP/IP address of THE OTHER computer below.
258 YOUR IP address, which you must tell your friend, is:

259 I am NOT recieving transmissions from the other machine!
260 seconds since last transmission, I am recieving transmissions from him, BUT HE IS NOT GETTING OURS!
261 seconds since last transmission, I am in full communication with the other machine. Let's rock.

116  UDP rate|/sec { Notice the the left-hand box in each column can send data to an ip address (which you enter in the internet tabs above). This number decides how fast to send the data to the IP address selected. Enter 10 to send data 10 times per second.
 70 disk rate|/sec { Notice the the second-to-left-hand box in each column can send data to a disk file (data.out). This number decides how fast to send the data to the disk file. Enter 10 to send data 10 times per second.

400 RESOLUTIONS (higher resolutions require MORE VIDEO RAM)
402 SPECIAL VIEWING CONTROLS
539 3-D CLOUD CONTROLS
 21 NUMBER OF AIRPLANES
 25 EXPERT RENDERING OPTIONS

120 |set color-depth and monitor resolution on X-Plane startup { This is normally turned on, causing X-Plane to set your computer to the same res as as X-Plane. You could try turning it off to run at different monitor resolutions than X-Plane, though, if you like.

118 minimal-low-normal-high-very high-extreme res!
123 16 bit-32 bit

 26 anti-alias level|(changes take effect on re-start of the sim) {This will do anti-aliasing in the simulator. Anti-aliasing involves drawing the entire graphics of the simulation a number of times, and then averaging the results to get nice smooth edges on all of the 3-D graphics. It helps the looks of the sim a bit, but it costs you a MAJOR hit in performance!
 62 none-2x (nice)-4x (hardcore)-8x (mega)-16x (insane)

119 texture resolution|(setting, changes take effect on re-start) { The higher you set this, the more video ram you will need! After re-starting X-Plane, check the VRAM requirement at the bottom of this screen to see how much VRAM is required.

121 screen res|x { This is the monitor resolution you wish to run at. 1024x768 is recomended.
122 |(pix, changes take effect on re-start) { This is the monitor resolution you wish to run at. 1024x768 is recomended.

214 color depth|(changes take effect on re-start) { Video cards with only 16 meg of VRAM should stick with 1024x768, 16-bit color. People with more VRAM can try 32-bit graphics for better colors. The changes will take effect at re-start. At least 32 meg of VRAM is required for 32-bit color.



401 forest density| { ONLY IF YOU HAVE SCENERY FILES THAT CONTAIN FORESTS this will control how dense the forests are compared to the actual density found in reality. Enter a lower forest density for less trees, but more frame-rate.
 18 world detail distance| { This will decide how much detail to give objects and other things in the world, and from how far away these details will still be drawn.
129 number of objects| { This will draw buidlings, signs, and things like that  all over.
627 number of roads| { This will draw roads, railroad tracks, and the like.

 22 |load new scenery in-flight { Check this box to load new scenery, as needed, as you fly along. UN-check it and there will be no scenery outside of your initial fligh area (about 120 miles on a side).
 54 |draw cockpit on second monitor on same video card { If this option is on, then X-Plane will draw the cockpit on a secon d monitor, allowing you to run an IOS or anything else you like on the main monitor.
 53 |load new scenery in flight { If this option is on, then X-Plane will load new scenery as you fly around, giving you scenery forever... loading scenery requires a pause of the sim, though. Turn this OFF to not load scenery on-the-fly, giving you a 14,000 square-mile flying area near wherever you place youself by menu item or map, with no scenery-laoding outside that area.
 20 |allow sloped runways { Austin Meyer, the author of X-Plane, loves the runways to be totally bumpy and wavy... MUCH MORE FUN! If you disagree with this idea, un-check this box to flatten them out. NOTE: THE RIDE CAN GET SO BUMPY AT SOME AIRPORTS THAT THE WINGS CAN BREAK OFF IF YOU HAVE THE 'REMOVE WINGS WITH OVER-G' OPTION TURNED ON IN THE OEPRATIONS AND WARNINGS SCREEN... SO YOU SHOULD TURN THAT OPTION OFF AS WELL IF YOU HAVE SLOPED RUNWAYS!
134 |draw hi-res planet textures from orbit { This will draw excellent, hi-res textures of the Earth as seen from 100,000 feet and higher... really nice for sub-orbital and orbital rendering... but it takes an additional 36 meg of VRAM at max texture resolution, and some CPU as well!
 50 |anisotropic-filter all textures { This will apply filtering to all of the textures in the simulator that might make them look a little bit better when viewed from odd angles.
 
131 |draw oil rigs,  carriers, and frigates { This will draw oil rigs for you to land helicopters (or the V-22 Osprey???) on. This will also draw aircraft carriers and frigates which you can land planes and helos on.
132 |draw cars, balloons, and other objects { This will draw ballons drifting in the wind, cars parked by the airports, and other cool stuff.
130 |draw forest fires { This will draw random forest fires, which you can put out by flying over them in the Bombardier Seaplane and dropping flame retardant on them.

71 |compress textures to save VRAM { This will let you run quite a bit faster at high texture resolutions and near very detailed custom scenery!
73 |do any scenery loads in the background { This lets X-Plane load scenery in the background WHILE YOU ARE FLYING! COOL! This option is especially useful IF YOU HAVE MULTIPLE CPU'S IN YOUR COMPUTER! Dual-CPU computers and dual-core CPU's really work well for this!
74 |output rendering specs { This is not needed to fly, but will give a lot of tech info about the rendering engine!

999 |draw view indicator { This nifty little guy is a little orange plane that shows up in the top of the screen when you hit the 'q' and 'e' keys in the cockpit to help orient you.
127 |draw textured lights { This option looks good but needs a fast computer!
540 |draw shadows and reflections { This option draws the shadows from the clouds on the ground, and sun reflections on the water around sunset. On good 3-D cards with good multi-texturing abilities, this does not hit the frame-rate hard at all!
128 |dim under high G-load or hypoxia { This will dim the view as you pull high-G or experience hypoxia from not using the pressurization system (if equipped), simulating blackout.

124 |number of aircraft { This will draw other aircraft flying around, hitting the frame-rate a bit.


541 number cloud of cloud puffs|-(ratio to default) { A lot of small puffs looks more realistic than a few large puffs, but takes a more powerful CPU, bus, and video card. Use 1.0 as a decent default... or more or less as your computer allows with good framerate.
542 size cloud of cloud puffs|-(ratio to default) { A lot of small puffs looks more realistic than a few large puffs, but takes a more powerful CPU, bus, and video card. Use 1.0 as a decent default... or more or less as your computer allows with good framerate.
545 NOTE: 3-D VOLUMETRIC CLOUDS REQUIRE EXPONENTIAL COMPUTING POWER TO HANDLE, AND THIS IMPLEMENTATION IS STILL EARLY IN DEVELOPMENT. WE WILL BE OPTIMIZING 3-D CLOUDS FOR APPEARANCE AND FRAMERATE AS THE BETA-PROCESS PROGRESSES.

137 field of view|(deg) { This indicates how wide the field of view is. Narrower field of view like using a zoom-lense. 70 degrees is the default.
138 minimum frame rate|(fps) { X-Plane will automatically reduce the visibility to keep the frame rate at least this high. A higher frame-rate is desired by the flight model.
 39 maximum frame rate|(fps) { X-Plane will automatically keep the sim from running any FASTER than this.

139 lateral offset for networked computer scenery| { Experiment with these offsets if using multiple computers for wrap-around views, as set up in the internet options screen.
140 |(degrees, then ratio. this is the side offset for wrap-around views) { Experiment with these offsets if using multiple computers for wrap-around views, as set up in the internet options screen.
141 vertical offset for networked computer scenery| { Experiment with these offsets if using multiple computers for wrap-around views, as set up in the internet options screen.
583 roll offset for networked computer scenery|(degrees)
142 |(degrees, then ratio. this is the side offset for wrap-around views) { Experiment with these offsets if using multiple computers for wrap-around views, as set up in the internet options screen.
537 |vertical monitor left { This monitor will be an external view tilted on it's side 90 degrees.
538 |vertical monitor right { This monitor will be an external view tilted on it's side 90 degrees.
 75 |lock view to forward cockpit { If you check this otpion on a master machine (not external visual), then the view on THIS MACHINE will ALWAYS stay in the cockpit. This is useful if you have external visuals that will change views, but you only want the cockpit on this particular machine.

143 Open-GL Vendor:
144 Open-GL Renderer:
126 It is critical that you use the right 3-D card and driver to get hardware acceleration. A 'Generic' renderer probably means that you are NOT getting hardware acceleration. If this is the case, then you need an appropriate video card and drivers for it. See the www.X-Plane.com system requirements section for video card and driver info.

145 VRAM used at current settings: %5.2f meg
162 |Auto-Coordinate Anti-Torque in helos if no rudder axis selected { Indicate here if you want X-Plane to auto-coordinate the anti-torque in the helos, as you will probably want if you have no rudders.

164 pitch curve, full green bar is linear { Enter full green bar to get linear control authority.
165 roll curve, full green bar is linear { Enter full green bar to get linear control authority.
166 yaw curve, full green bar is linear { Enter full green bar to get linear control authority.
163 -|pitch flight model sensitivity, full green bar is realistic { Making this less than full green bar will add artificial damping to the flight model, making the plane easier to fly but less mathematically accurate.
117 -|roll flight model sensitivity, full green bar is realistic { Making this less than full green bar will add artificial damping to the flight model, making the plane easier to fly but less mathematically accurate.
198 -|heading flight model sensitivity, full green bar is realistic { Making this less than full green bar will add artificial damping to the flight model, making the plane easier to fly but less mathematically accurate.

150 Serial collective with throttle|You can call Flight-Link at (530) 891-4987 for this hardware for helos. { Indicate here if you have this hardware.
151 Flight-Link radio stack|You can call Flight-Link at (530) 891-4987 for this radio-stack hardware. { Indicate here if you have this hardware.
152 Flight-Link throttle quadrant|You can call Flight-Link at (530) 891-4987 for this throttle-quadrant. { Indicate here if you have this hardware.
153 VRF tactile seat|See www.VRF.com for a tactile feedback seat. { Indicate here if you have this hardware.
155 RC-transmitter converter|www.Ikarus.com or www.LewEng.com or MileHighWings.com for a device that lets you use your RC transmitter with X-Plane. { Indicate here if you have this hardware.
156 eDimensional 3-D glasses|www.eDimensional.com for 3-D glasses that make things look very 3-D. { Indicate here if you have this hardware.
 51 Track-IR head-tracker|www.naturalpoint.com/trackir for a head-tracking device that lets you guide the view in X-Plane with your head after hittingg ctrl-o. { Indicate here if you have this hardware.

160 PFC serial-port yoke { www.FlyPFC.com
161 PFC serial-port rudder pedals { www.FlyPFC.com
 17 PFC serial-port avionics (cat-2 or above) { www.FlyPFC.com
 13 PFC serial-port JET center console { www.FlyPFC.com
 57 PFC electric trim wheel { www.FlyPFC.com
 12 PFC parking brake is toggle-switch { www.FlyPFC.com
 63 PFC cowl flaps are dual-handles { www.FlyPFC.com
997 PFC fuel selectors are dual-handles { www.FlyPFC.com
 58 PFC throttle quadrant  { www.FlyPFC.com
159 none-1 throttle mixture-1 throttle prop mixture-1 heat throttle mixture-2 throttle prop mixture-twin turboprop-2 prop throttle mixture-2 jet-3 jet-4 jet-Boeing 737-Boeing 737 with flaps
157 quadrant|for PFC serial-port throttle quadrant selection { www.FlyPFC.com



 29 moving map or other NMEA GPS-driven device { Check this to send out a Garmin-183 NMEA string at 4800 baud, as if X-Plane was a GPS... this will drive moving maps or other stuff that listens to GPS input.
 69 Garmin GPS-3 Pilot or Garmin 192 or 296 Moving Map { If you have a Garmin GPS-3 Pilot Moving Map, hook it up to X-Plane! You have to put the Garmin in 'Simulation Mode' and set the serial #1 to 'Aviation in' and serial #2 to 'none', and the 296 needs use a db9 cable from Garmin.
 42 (real) Garmin 430 Simulation Unit { If you have a (real) Garmin 430 simulation unit, hook it up to X-Plane to practice using it!
 
 28 com-port|for serial out to NMEA device { This is the com port your NMEA device uses, if so equipped. NMEA devices include moving maps, etc, and X-Plane will drive those moving maps as if it was a GPS.
 68 com-port|for serial out to Garmin GPS-3 Pilot { This is the com port your Garmin GPS-3 Pilot is plugged into, if you have one.
 43 com-port|for serial out to Garmin 430 { This is the com port your Garmin 430 simulation unit uses, if so equipped. You can get these from Garmin... for about $10,000!
168 com-port|for serial out to PFC hardware { This is the com port your PFC hardware uses, if so equipped.

167 COM 1-COM 2-COM 3-COM 4-COM 5-COM 6-COM 7-COM 8-COM 9

527 frame rate of movie|(frames per second)
528 x-resolution of movie|(pix){The y-resolution is auto-set for you to scale perfectly based on the x-resolution you enter here.
404 TIME
405 DATE
169 always track system date and time { If you select this, X-Plane will track the system clock of your computer.
170 light-moderate-heavy-severe
171 |meteor frequency { This will impact how frequently meteorites streak across the sky.
172 high-altitude wind layer|(feet, AGL) { This is the elevation of the winds aloft above ground level. X-Plane will interpolate smoothly between low and high winds, and will NOT extrapolate.
173 mid-altitude wind layer|(feet, AGL) { This is the elevation of the winds aloft above ground level. X-Plane will interpolate smoothly between low and high winds, and will NOT extrapolate.
174 low-altitude wind layer|(feet, AGL) { This is the elevation of the winds aloft above ground level. X-Plane will interpolate smoothly between low and high winds, and will NOT extrapolate.
175 wind speed|(kt)
176 magnetic wind direction|(deg)
177 shear speed|(kt)
178 shear direction|(deg)
179 turbulence
180 thermal tops|(ft AGL. RIDGE LIFT will be added to this) { Thermals will taper off around this altitude. You will see some loss in thermal strength below this altitude, and total dissipation well above it. This is altitude above GROUND LEVEL.
181 thermal coverage|% { Thermals will be placed randomly.
182 thermal climb-rate|ft { Thermals will taper off near their top altitude entered above.
183 { This will influence your braking and steering abilities on the ground.
184 clean and dry-damp-wet
185 clean and dry-slushy-icy
525 uniform-patchy
186 runway conditions { This will influence your braking and steering abilities on the ground.
347 Radar Summary:
348 Regenerate Weather
349 Randomize Weather and Close Window!

  4 wave length|(ft)
  5 wave speed|(kt)
187 -wave height|(ft) { This is how high the waves are. Waves will effect any aircraft (floatplane or otherwise) that enters the water.
188 -wave direction|(deg) { This is what direction the waves are travelling in. Waves will effect any aircraft (floatplane or otherwise) that enters the water.

339 -center of gravity|-(inches from default)
340 -empty weight|(lb)
341 -payload weight|(lb)
 11 -TOTAL fuel weight|(lb)
342 -tank fuel weight|(lb)
343 -JATO fuel weight|(lb)
344 -jettison weight|(lb)
 41 -shifted weight|(lb)
345 -total weight|(lb)
346 maximum allowable weight|(lb)

189 slung load object| { Choose a slung load object here. It can by any X-Plane OBJ file. If the OBJ file has a weight value in it, then X-Plane will use that weight as the slung load weight. If you change the slung load weight after that, though, then X-Plane will revert back to it's default cube slung-load object that scale's it's saize based on the carried weight.
190 mean time between failure, in hours|This effects all systems on the plane, and is IN ADDITION TO the failure probabilities listed in the other failure screens. { This is an indication of how likely the equipment on the aircraft is to fail.

283 Reset all systems to operational.

191 |-default sounds (engine, wind, rain, etc.) { This turns on X-Plane engine, wind, rain, flap, gear, and other sounds.
192 |-wear headsets (quiet sounds other than radio) { This turns down the X-Plane engine sounds, as it would sound in you were wearing good headsets.
193 |-'Bitchin Betty' aural warning system { This turns on the aural warning system sounds (Bitchin' Betty) on airplanes so equipped.
194 |-background radio chatter { This plays radio chatter in the background that you can customize in the sounds folder.
195 |-verbal ATC (using speech synthesis) { This allows verbal air traffic control. You have to have speech synthesis from Apple or Microsoft installed on your machine for this to work.
196 |-text ATC (hit enter to activate ATC) { This allows air traffic control text output, which you might want turned off if you are using verbal air traffic control.

284 Speech synthesis for air traffic control voice output IS installed on this machine.
285 Speech synthesis for air traffic control voice output is not installed on this machine.
286 To install speech synthesis (if you want to hear air traffic control verbally), simply run your MacOS System Installer, select 'custom install', and install only speech synthesis capabilities.
287 To install speech synthesis (if you want to hear air traffic control verbally), go to http://www.microsoft.com/downloads/ and search for Speech SDK 5.1.

515 |-Start each flight on the ramp { This lets you start at the ramp, not on the runway. But be aware you must choose a ramp location to start in the AIRPORT-editing sreen in World-Maker!
197 |-Start each flight with engines and systems running { This lets you start with the engines running or not to suit your preference.
202 |-remove flying surfaces in over-speed { If this is on, X-Plane will shed certain flying surfaces if you over-speed your plane. Do not overs-peed your plane.
203 |-remove flying surfaces in over-G { If this is on, X-Plane will shed certain flying surfaces if you over-G your plane. Do not over-G your plane.
204 |-remove flaps in over-Vfe { If this is on, X-Plane will remove your flaps if you have the flaps down above the maximum flap extension speed (Vfe_kts, the high-end of the white arc on the airspeed indicator.
205 |-remove gear doors in over-Vle { If this is on, X-Plane will remove your landing gear doors if you have the gear down above the maximum gear extension speed (Vle_kts).
511 |-reset on hard crash { If this is on, X-Plane will reset your craft to the nearest airport if you hit the ground hard enough to be considered a fatal accident.
516 |-give various in-cockpit text warnings { If this is on, X-Plane will give you yellow text warnings of any serious non-obvious problems in the upper-right of the screen.
206 |-warn of low frame-rate { If this is on, X-Plane will warn you annoyingly if your frame rate gets too low.
514 |-dump net data to log.txt { If this is on, X-Plane will dump it's internet I/O to the file log.txt. This is useful for seeing what data X-Plane is sending and receiving.
998 |-dump timer data to log.txt { If this is on, X-Plane will dump data on wher it is spending time to the file log.txt. This is useful for seeing where the computer is spending it's time processing.
 59 Weapon Visual
614 Re-Arm to Default Specs
615 Ready (click-clear)
616 Clear (click-load )
617 { Load Weapon

281 zoom { This is how much to zoom in on the data.
282 time { This is the time index for the left-hand side of the graph.

618 |aircraft used when you select the SHUTTLE APPROACH options in the Location Menu
619 |aircraft that will tow you in the TOW option in the Location Menu
691 |aircraft that will refuel you in the AIR FORCE REFUEL option in the Location Menu
692 |aircraft that will refuel you in the NAVY REFUEL option in the Location Menu
693 |aircraft that will carry you in the DROP option in the Location Menu

23 |custom situation #2 to be loaded with the 'load situation' joystick button { Go to the Joystick screen and notice that you can assign 3 buttons to load custom situations. Define those situations here.
24 |custom situation #3 to be loaded with the 'load situation' joystick button { Go to the Joystick screen and notice that you can assign 3 buttons to load custom situations. Define those situations here.

694 refueler aircraft speed|(kt)
695 refueler aircraft altitude|(ft)
696 refueler aircraft heading|(deg)

697 carrier aircraft speed|(kt)
698 carrier aircraft altitude|(ft)
699 carrier aircraft heading|(deg)

 32 formation aircraft speed ratio|(ratio to default)
 34 formation aircraft altitude|(ft)
 35 formation aircraft heading|(deg)

288 The arrow keys rotate the view.
289 Choose Pilot Logbook
290 New Pilot Logbook
291 DATE      TAIL #    AIRCRAFT TYPE                                 DEP           ARR     # LAND   TOTL TIME        NIGHT INSTRUMNT   X-CNTRY

207 type plan|IFR { You have to have an instrument rating to file an IFR (Instrument Flight Rules) plan. Expect controllers to stay with you throughout the flight if you file this type of plan, and happily clear you for instrument approaches if the weather is crummy.
208 |VFR { Any pilot may file this type of plan. Controllers will only offer you visual approaches on this type of plan. Expect controllers get worried if you request an instrument approach.
209 |Mr. { Enter your name and address on flight plan forms to allow you to be contacted if needed... this could occurr if a you commit a violation or you forget to close your flight-plan if you land out of ATC coverage.
210 |Mrs. { Enter your name and address on flight plan forms to allow you to be contacted if needed... this could occurr if a you commit a violation or you forget to close your flight-plan if you land out of ATC coverage.
211 Departure point|(ID)
212 Enroute altitude|(ft) { ATC will expect you to maintain this altitude unless you amend your flight plan enroute.
213 Arrival point|(ID)

149 { This is the runway you are planning to. Check ATIS to be sure you plan to a runway in use!

408 Warning: You have set too many rendering options in the RENDERING OPTIONS window or too much visibility in the SET WEATHER ATMOSPHERE WINDOW for this computer.
512 The simulator will therefore maintain smooth animation by reducing the visibility, thus allowing a higher frame rate. This gives smoother animation and a more realistic flight model.
517 To speed up the sim, you should be lower the resolution, switch to 16-bit color, turn off auto-gen scenery, or reduce the visibility. These are the things that can sap the most speed.
521 To avoid this warning again, speed up the sim, get a faster computer, or turn off the warning in the OPERATIONS AND WARNINGS window in the SETTINGS menu.





546 Oops! You are flying out of the demo area! (X-Plane is acting as a demo since no VERSION-8 DVD is detected in the CD drive).
547 The full version has terrain and airport data for the entire planet Earth and even Mars!!!
548 The demo, however, includes only the Southern California area (and some of Mars!) to save download time.
549 You can keep flying away from San Bernardino if you like, but you will soon see nothing but water as you fly out of the demo-scenery area.

550 No VERSION-8 DVD found! X-Plane is operating in demo mode. Joystick will be ignored after 6 minutes.
551 Get your full copy today from WWW.X-PLANE.COM.
552 Or, if you have an X-Plane VERSION-8 DVD, put it in now and let it spin up before you close this alert box and I will check for it again!
553 Put your DVD in BEFORE you start X-Plane to avoid this message.

554 I do not detect a VERSION-8 DVD, so I shall now ignore your joystick input!
555 Order your full copy from WWW.X-PLANE.COM right away to avoid this!
556 (If you already have a VERSION-8 DVD, be sure to put it in the drive before you start the sim to avoid this message!)
557 REMEMBER, YOU MUST HAVE YOUR VERSION-8 DVD IN THE DRIVE TO FLY OUT OF DEMO MODE!

562 OK I found the DVD!
563 I am taking you out of demo mode now!
564 Next time put the DVD in before you start X-Plane to avoid this annoyance!






565 <    Release brakes to launch    >
566 <   Release brakes to take off   >
567 < Space bar to release tow-rope  >
568 <    Release brakes for winch    >
569 <   Space bar to release winch   >
570 <       Space bar to drop        >
571 <             PAUSED             >

574 Load Aircraft
576 Go To Airport
 60 Save Situation
575 Load Situation
577 Set Time
578 Set Weather
580 Weight & Fuel
581 Fail Equipment
586 Reset Path
585 Pause
651 Freeze-Location
 55 Double-Speed Track
 56 Quad-Speed Track
587 Quit All
 61 Shut Down All

588 center on acft

600 BE ADVISED
601 SAY INTENTIONS
602 Understood
603 Enter Name
604 Enter ID
605 Go Up a Level
606 Cancel
607 Save
608 Don't Save
609 Cancel
610 Save changes to 
611 first?
612 Version and Updates
613 Open / Save

700 Both you and up to 9 of your friends choose this option to fly together. You can race, fly in formation, put on an airshow (possibly in formation), have a contest to see who can land and stop in the shortest distance, or even pick the GLIDER TOW or B-52 DROP options, so one of you can carry or tow the other!
701 Hook this machine up to another with an ethernet cable. This will be the machine with the controls and flight model (master machine) and the other will be an extra monitor for more scenery or another cockpit instrument screen, or, if you use the X-Plane full screen avionics program, a full-screen Avidyne or Garmin!
702 Hook this machine up to another with an ethernet cable. This is an extra visual. It must be connected to a master machine, which has one of the options above checked.
703 Hook this machine up to another with an ethernet cable. This is an extra cockpit. It must be connected to a master machine, which has one of the options above checked.
704 Hook this machine up to another with an ethernet cable. Use it for maps, view from the tower, or anything else you like! It must be connected to a master machine.
705 Hook this machine up to another with an ethernet cable. This is the instructor's console. You can  set weather, set location, cause failures, or anything else!
706 Hook this machine up to another with an ethernet cable. This is the the machine that the pilot flies. The instructor can use the other machine to set weather, set location, cause failures, etc.
708 Hook this machine up to another with an ethernet cable. If you have any data selected to go to the internet in the SET DATA OUTPUT screen, it will go to this address. Use this UDP data to drive anything you can think of!
925 Hook this machine up to another with an ethernet cable. Then send data to X-Plane from this other machine. See the UDP REFERENCE in the INSTRUCTIONS folder to see what sorts of data you can send!
709 { Indicate that you want to use this function here.

710 Jan 
711 Feb 
712 Mar 
713 Apr 
714 May 
715 Jun 
716 Jul 
717 Aug 
718 Sep 
719 Oct 
720 Nov 
721 Dec 
722 Jan 

723 Quicktime 6.00 or later IS installed on this machine! You are ready to make QuickTime movies from X-Plane to share with everyone!

724 Quicktime 6.00 or later IS NOT installed on this machine! You cannot make any movies until you install it! You can download QuickTime for free from:
725 http://quicktime.apple.com
726 QuickTime is available for free for Mac AND Windows. OF COURSE YOU HAVE TO INSTALL THE AUTHORING MODULE, NOT JUST VIEWING SOFTWARE, TO SAVE MOVIES.

727 When flying, hit CONTROL-SPACE to TOGGLE recording any time you like! A '.MOV' file will be created on your computer of what you just saw!
728 Standard movie size is 320x240 pixels, at 15 fps to be a little jerky, 20 fps to be pretty smooth.
729 WATCH OUT! YOU CAN GO THROUGH A LOT OF DISK SPACE FAST! Don't start recording a movie and then forget to stop it unless you want your hard drive to get filled up!
730 Hit control-space as many times as you like with this filename... X-Plane will save the movies with 'take-1', 'take-2', etc. appended so you can easily do many takes!
731 On a Macintosh you can then edit your movies (and add music) with iMovie, which comes free on all new Macs. Editing software is available for sale on Windows machines.

800 Low Enroute
801 High Enroute
802 Sectional
804 Textured
 44 Hi-Speed

  8 Data Set
372 Data See
373 Inet 1
263 Inet 2

374 Axis
375 Center
376 Equipment

397 Atmosphere
398 Water
526 Space

532 Fuel/Payload
543 Ordnance

930 Flight Cons
931 Cockpit Cons
932 Keyboard
933 ATC
934 Tech Support

901 The joystick or yoke will the operate ailerons and elevator. Rudder pedals will operate the rudder. (Rudder will stay centered if you don't have pedals).
902 If you have a Thrust-Master throttle or a throttle wheel on your joystick, it will operate the aircraft throttle.
903 If you have no joystick or yoke, the mouse will work instead... just click in the center of the windshield to actviate mouse control.
904 Go to the 'Settings' menu and select 'Set Joystick and Equipment...' to assign rudder availability.

905 Point and click to operate controls.
906 Click above radio frequency knobs to increase frequency, below them to decrease.
907 Click on the left and right side of the HSI OBS button to change the HSI OBS. Same with the pressure-setting on the altimeter.
908 Just click the mouse wherever you want the throttle, flaps, etc to be to move them.

909 You never HAVE to use the keyboard.
910 But if you WANT to use the keyboard, equivalents are available for almost everything.
911 See the 'Instructions:keys:X-Plane.txt' for a complete list of keyboard equivalents... you may even edit that file to change the keypresses!
912 You can also hit all the keys listed in the view menu to select views.

913 Just hit the ENTER or RETURN key to bring up the air traffic control menu.
914 Then point and click with the mouse to make your selection.
915 Go to the 'Set Sound' option in the 'Settings' menu to select ATC audio output.
916 This ATC system can take you to any airport... evern custom ones that you design in World-Maker!

917 For tech support, everything is at www.X-Plane.com.. phone numbers, email, everything.
918 info@X-Plane.com is the standard email, and you can call Laminar Research at (913) 269-0976.
919 Want to keep up with X-Plane developments? Get free updates? Download new aircraft and scenery files?
920 Keep an eye on our Web Page: www.X-Plane.com

1200 PROPELLER 1 
1201 PROPELLER 2 
1202 PROPELLER 3 
1203 PROPELLER 4 
1204 PROPELLER 5 
1205 PROPELLER 6 
1206 PROPELLER 7 
1207 PROPELLER 8 
1208 LEFT WING 1 
1209 RIGT WING 1 
1210 LEFT WING 2 
1211 RIGT WING 2 
1212 LEFT WING 3 
1213 RIGT WING 3 
1214 LEFT WING 4 
1215 RIGT WING 4 
1216 LEFT H-STAB 
1217 RIGT H-STAB 
1218 VERT STAB 1 
1219 VERT STAB 2 
1220 MISC WING 1 
1221 MISC WING 2 
1222 MISC WING 3 
1223 MISC WING 4 
1224 MISC WING 5 
1225 MISC WING 6 
1226 MISC WING 7 
1227 MISC WING 8 
1228 MISC WING 9 
1229 MISC WING 10
1230 MISC WING 11
1231 MISC WING 12
1232 MISC WING 13
1233 MISC WING 14
1234 MISC WING 15
1235 MISC WING 16
1236 MISC WING 17
1237 MISC WING 18
1238 MISC WING 19
1239 MISC WING 20
1240 ENG PYLN 1a 
1241 ENG PYLN 2a 
1242 ENG PYLN 3a 
1243 ENG PYLN 4a 
1244 ENG PYLN 5a 
1245 ENG PYLN 6a 
1246 ENG PYLN 7a 
1247 ENG PYLN 8a 
1248 ENG PYLN 1b 
1249 ENG PYLN 2b 
1250 ENG PYLN 3b 
1251 ENG PYLN 4b 
1252 ENG PYLN 5b 
1253 ENG PYLN 6b 
1254 ENG PYLN 7b 
1255 ENG PYLN 8b 
1256 FUSELAGE    
1257 MISC BODY 1 
1258 MISC BODY 2 
1259 MISC BODY 3 
1260 MISC BODY 4 
1261 MISC BODY 5 
1262 MISC BODY 6 
1263 MISC BODY 7 
1264 MISC BODY 8 
1265 MISC BODY 9 
1266 MISC BODY 10
1267 MISC BODY 11
1268 MISC BODY 12
1269 MISC BODY 13
1270 MISC BODY 14
1271 MISC BODY 15
1272 MISC BODY 16
1273 MISC BODY 17
1274 MISC BODY 18
1275 MISC BODY 19
1276 MISC BODY 20
1277 NACELLE 1   
1278 NACELLE 2   
1279 NACELLE 3   
1280 NACELLE 4   
1281 NACELLE 5   
1282 NACELLE 6   
1283 NACELLE 7   
1284 NACELLE 8   
1285 W-FAIRING 1 
1286 W-FAIRING 2 
1287 W-FAIRING 3 
1288 W-FAIRING 4 
1289 W-FAIRING 5 
1290 W-FAIRING 6 
1291 W-FAIRING 7 
1292 W-FAIRING 8 
1293 W-FAIRING 9 
1294 W-FAIRING 10

1000 |-do nothing

1001 |-magnetos down
1002 |-magnetos up
1003 |-ignition on
1004 |-ignition off
1005 |-ignition toggle

1006 |-engage starters
1007 |-engage starter #1
1008 |-engage starter #2
1009 |-engage starter #3
1010 |-engage starter #4

1011 |-throttle up a bit
1012 |-throttle down a bit
1013 |-prop fine a bit
1014 |-prop coarse a bit
1015 |-mixture rich a bit
1016 |-mixture lean a bit
1017 |-mixture to full rich
1018 |-mixture to cut off
1019 |-carb heat on
1020 |-carb heat off
1021 |-carb heat toggle

1022 |-idle hi/lo
1023 |-TOGA (max power)
1024 |-thrust reverse

1025 |-pitch trim up
1026 |-pitch trim takeoff
1027 |-pitch trim down

1028 |-rudder trim left
1029 |-rudder trim cntr
1030 |-rudder trim rigt

1031 |-aileron trim left
1032 |-aileron trim cntr
1033 |-aileron trim rigt


1034 |-gyro rotor trim up
1035 |-gyro rotor trim down

1036 |-rudder move left
1037 |-rudder move cntr
1038 |-rudder move rigt

1039 |-view: forward
1040 |-view: straight down
1041 |-view: glance left
1042 |-view: glance right
1043 |-view: pan left
1044 |-view: pan right
1045 |-view: pan up
1046 |-view: pan down
1047 |-view: fwd no HUD
1048 |-view: fwd with HUD
1049 |-view: tower
1050 |-view: runway
1051 |-view: chase
1052 |-view: circle
1053 |-view: spot view
1054 |-view: zoom in
1055 |-view: zoom out
1056 |-view: 3-D cockpit left
1057 |-view: 3-D cockpit right
1058 |-view: 3-D cockpit up
1059 |-view: 3-D cockpit down
1060 |-view: 3-D cockpit center

1061 |-flaps up a notch
1062 |-flaps down a notch
1063 |-speedbrakes retract one
1064 |-speedbrakes extend one
1065 |-speedbrakes retract full
1066 |-speedbrakes extend full
1067 |-speedbrakes toggle
1068 |-vector/sweep fwd
1069 |-vector/sweep aft
1070 |-blimp lift up
1071 |-blimp lift down


1072 |-landing gear raise
1073 |-landing gear lower
1074 |-landing gear toggle

1075 |-brakes regular effort
1076 |-brakes maximum effort
1077 |-brakes toggle
1078 |-left brake
1079 |-right brake

1080 |-flight dir mode down
1081 |-flight dir mode up
1082 |-autopilot discon
1083 |-autopilot autothrot
1084 |-autopilot airspeed
1085 |-autopilot vert spd
1086 |-autopilot altitude
1087 |-autopilot level change
1088 |-autopilot pitch-sync
1089 |-autopilot heading
1090 |-autopilot wing-level
1091 |-autopilot FMS
1092 |-autopilot loc
1093 |-autopilot gls
1094 |-autopilot CWS

1095 |-landing lights
1096 |-light left
1097 |-light right
1098 |-light up
1099 |-light down

1100 |-rockets up
1101 |-rockets down
1102 |-rockets left
1103 |-rockets right
1104 |-rockets fore
1105 |-rockets aft

1106 |-timer start/stop
1107 |-timer reset


1108 |-ECAM mode up
1109 |-ECAM mode down

1110 |-power FADEC
1111 |-power yaw-damper
1112 |-power art-stab

1113 |-toggle smoke
1114 |-toggle arrest gear
1115 |-toggle water scoop
1116 |-payload jettison
1117 |-dump fuel
1118 |-drop tank
1119 |-fire weapons
1120 |-ignite JATO
1121 |-deploy parachute

1122 |-toggle clutch
1123 |-toggle pre-rotate
1124 |-unlock pre-rotate
1125 |-unlock collective
1126 |-toggle NW steering
1127 |-pump flaps  & gear

1128 |-contact ATC
1129 |-view: sunglasses
1130 |-view: night vision
1131 |-view: trans-panel
1132 |-view: 3-D cockpit

1133 |-pause
1134 |-sim 1x 2x 4x speed

1135 |-load sit #1
1136 |-load sit #2
1137 |-load sit #3
1138 |-reset to runway

1139 |-fail system

1443 HIGH-SPEED SYSTEM (for airplanes... tries to give constant angle of attack, sideslip, and roll-rate)
1444 LOW-SPEED SYSTEM (for helos and VTOLS... tries to give constant pitch, yaw, and roll-rates)

1445 Below 
1446 knots indicated airspeed, we will let full JOYSTICK pitch deflection command a 
1447 degrees per second pitch rate... NO MATTER THE ANGLE OF ATTACK! We will try to give you this pitch rate by moving the pitch controls 
1448 percent for each degree per second of pitch rate we are away from this target.
1449 Above 
1450 knots indicated airspeed, we will let full JOYSTICK pitch deflection command a 
1451 degrees of angle of attack. We will try to give you this pitch rate by moving the pitch controls 
1452 percent per degree error in the actual angle of attack from the target angle of attack. To try to avoid overshoots, we will move the pitch controls 
1453 percent for each degree per second of pitch rate.
1454 Above 
1455 knots indicated airspeed, we will let full JOYSTICK pitch deflection command a 
1456 G-units. We will try to give you this G-load by moving the pitch controls 
1457 percent per G-unit error in the actual G from the target G. To try to avoid overshoots, we will move the pitch controls 
1458 percent for each G per second of G-rate.

1399 |low-speed artificial stability tracks pitch and roll, not pitch and roll rates { If you check this box, the artificial stability system will command a pitch and roll with joystick input, not a pitch and roll RATE. In the case that you are tracking pitch and roll, not pitch and roll RATE, simply center your joystick to level the craft! This is an easier system to fly in the aircraft.

1400 pitch|target with fully-deflected stick { Move the stick all the way and the nose will raise or lower this many degrees.
1401 heading|target deg/sec yaw rate { The artificial stability system will attempt to give you this yaw rate with full-scale control deflection when in the low-speed mode,as defined above.
1402 roll|target with fully-deflected stick { Move the stick all the way and the nose will raise or lower this many degrees.

1403 pitch|target deg/sec pitch rate { The artificial stability system will attempt to give you this pitch rate with full-scale control deflection when in the low-speed mode, as defined above.
1404 heading|target deg/sec yaw rate { The artificial stability system will attempt to give you this yaw rate with full-scale control deflection when in the low-speed mode,as defined above.
1405 roll|target deg/sec roll rate { The artificial stability system will attempt to give you this roll rate with full-scale control deflection when in the low-speed mode, as defined above.

1406 pitch|target G-load { The artificial stability system will attempt to give you this G-load with full-scale control deflection when in the high-speed mode, as defined above.
1407 pitch|target deg angle of attack { The artificial stability system will attempt to give you this angle of attack with full-scale control deflection when in the high-speed mode, as defined above.
1408 heading|target deg sideslip { The artificial stability system will attempt to give you this sideslip with full-scale control deflection when in the high-speed mode, as defined above.
1409 roll|target deg/sec roll rate { The artificial stability system will attempt to give you this roll rate with full-scale control deflection when in the high-speed mode, as defined above.

1410 |fraction deflection per degree difference { This indicates how much the artificial stability system will move the controls (in addition to your own input) to obtain the aircraft rotations specified at left. The larger the number, the more aggressively the artificial stab system will move the controls to try to get the commanded pitch, heaing, or roll.
1411 |fraction deflection per degree difference { This indicates how much the artificial stability system will move the controls (in addition to your own input) to obtain the aircraft rotations specified at left. The larger the number, the more aggressively the artificial stab system will move the controls to try to get the commanded pitch, heaing, or roll.

1412 |fraction deflection per G-unit difference { This indicates how much the artificial stability system will move the controls (in addition to your own input) to obtain the aircraft rotations specified at left. The larger the number, the more aggressively the artificial stab system will move the controls to try to get the commanded pitch, heaing, or roll.
1413 |fraction deflection per degree difference { This indicates how much the artificial stability system will move the controls (in addition to your own input) to obtain the aircraft rotations specified at left. The larger the number, the more aggressively the artificial stab system will move the controls to try to get the commanded pitch, heaing, or roll.
1414 |fraction deflection per degree difference { This indicates how much the artificial stability system will move the controls (in addition to your own input) to obtain the aircraft rotations specified at left. The larger the number, the more aggressively the artificial stab system will move the controls to try to get the commanded pitch, heaing, or roll.

1415 |fraction deflection per degree per second difference { This indicates how much the artificial stability system will move the controls (in addition to your own input) to obtain the aircraft rotations specified at left. The larger the number, the more aggressively the artificial stab system will move the controls to try to get the commanded pitch, heading, or roll.
1416 |fraction deflection per degree per second difference { This indicates how much the artificial stability system will move the controls (in addition to your own input) to obtain the aircraft rotations specified at left. The larger the number, the more aggressively the artificial stab system will move the controls to try to get the commanded pitch, heading, or roll.
1417 |fraction deflection per degree per second difference { This indicates how much the artificial stability system will move the controls (in addition to your own input) to obtain the aircraft rotations specified at left. The larger the number, the more aggressively the artificial stab system will move the controls to try to get the commanded pitch, heading, or roll.

1418 |fraction deflection per G per second { This indicates how much the artificial stability system will move the controls (in addition to your own input) to obtain the aircraft G-load specified at left. The larger the number, the more aggressively the artificial stab system will move the controls to try to get the commanded pitch, heaing, or roll.
1419 |fraction deflection per degree per second { This indicates how much the artificial stability system will move the controls (in addition to your own input) to obtain the aircraft rotations specified at left. The larger the number, the more aggressively the artificial stab system will move the controls to try to get the commanded pitch, heaing, or roll.
1420 |fraction deflection per degree per second { This indicates how much the artificial stability system will move the controls (in addition to your own input) to obtain the aircraft rotations specified at left. The larger the number, the more aggressively the artificial stab system will move the controls to try to get the commanded pitch, heaing, or roll.
1421 |fraction deflection per degree per second difference { This indicates how much the artificial stability system will move the controls (in addition to your own input) to obtain the aircraft rotations specified at left. The larger the number, the more aggressively the artificial stab system will move the controls to try to get the commanded pitch, heaing, or roll.

1422 |THIS LOW-SPEED SYSTEM is in use below this speed { This is the airspeed (in knots indicated) below which the low-speed stability system will be in place. The stability system will phase smoothly between the low and high speeds.
1423 |THIS HIGH-SPEED SYSTEM is in use above this speed { This is the airspeed (in knots indicated) above which the high-speed stability system will be in place. The stability system will phase smoothly between the low and high speeds.


1424 throttle control per second|(fraction of throttle to allow per second)
1425 speed prediction|(how far in advance to predict the speed, seconds)
1426 speed error for full throttle|(how many knots off for full throttle, knots)

1427 roll prediction|(how far into the future to look to anticipate reaction, seconds)
1428 roll error for full aileron|(how much error will result in full deflection, degrees)
1429 roll tune-time|(how long to take to apply fine-tuning, seconds)
1430 localizer CDI prediction|(how far into the future to look to anticipate reaction, seconds)
1431 localizer CDI gain|(degrees heading change per degree deflection)

1432 pitch prediction|(how far into the future to look to anticipate reaction, seconds)
1433 pitch error for full elevator|(how much error will result in full deflection, degrees)
1434 pitch tune-time|(how long to take to apply fine-tuning, seconds)
1435 glideslope CDI prediction|(how far into the future to look to anticipate reaction, seconds)
1436 glideslope CDI gain|(degrees pitch change per degree deflection)

1437 pitch degrees per knot|(how many degress to change pitch per knot offset for speed-hold-with-pitch operations)

1439 |use custom FADEC constants
1440 displacement term|throttle increment per RPM difference from redline
1441 rate term|throttle increment per RPM rate of change from redline
1442 acceleration term|throttle increment per RPM acceleration of rate from redline



544 World / MTBF
976 Equipment 1
977 Equipment 2
940 Engine 1
941 Engine 2
 33 Engine 3
942 Flying Surfaces
 31 All Instrmnt


1500 VASI/PAPI lights
1501 approach lights
1502 runway lights
1503 control lock left in!
1504 fuel caps left off!

1505 vacuum pump #1
1506 vacuum pump #2
1507 pitot-tube #1 blockage
1508 pitot-tube #2 blockage
1509 static-port #1 blockage
1510 static-port #2 blockage
1511 static-port #1 error
1512 static-port #2 error
1513 electrical bus #1
1514 electrical bus #2
1515 inverter #1
1516 inverter #2
1517 airspeed indicator
1518 artificial horizon
1519 altimeter
1520 turn indicator
1521 heading indicator
1522 vertical velocity
1523 primary EFIS display
1524 secondary EFIS display
1525 AOA indicator
1526 flight director
1527 nav-1 radio
1528 nav-2 radio
1529 ADF
1530 GPS
1531 DME
1532 localizer antenna
1533 glideslope antenna
1534 transponder
1535 hydraulic system #1
1536 hydraulic system #2
1537 hydraulic pump #1
1538 hydraulic pump #2
1539 hydraulic leak #1
1540 hydraulic leak #2
1541 hydraulic overpressure #1
1542 hydraulic overpressure #2

1543 roll control LEFT
1544 roll control RIGHT
1545 pitch control UP
1546 pitch control DOWN
1547 yaw control LEFT
1548 yaw control RIGHT
1549 roll trim
1550 pitch trim
1551 yaw trim
1552 left flap activate
1553 right flap activate
1554 left flap remove
1555 right flap remove
1556 gear actuator elec or hydraulic system
1557 flap actuator elec or hydraulic system
1558 actuator
1559 actuator
1560 actuator
1561 actuator
1562 actuator
1563 tire blowout
1564 tire blowout
1565 tire blowout
1566 tire blowout
1567 tire blowout
1568 left brakes
1569 right brakes
1570 slats
1571 anti-ice system
1572 cockpit lighting
1573 stability augmentation
1574 autopilot
1575 tail-rotor transmission
1576 auto-feather
1577 throttle jam at idle
1578 throttle jam at max
1579 throttle jam at current
1580 APU bleed-air
1581 slow depressurization
1582 rapid depressurization

1583 engine fail
1584 engine separation
1585 drive shaft
1586 engine seize
1587 engine fire
1588 compressor stall
1589 engine oil pump
1590 engine fuel pump
1591 generator
1592 FADEC
1593 runway ITT
1594 fuel fluctuation
1595 left magneto
1596 right magneto
1597 afterburner
1598 thrust-reverser
1599 lo batt voltage
-1
